{{:grafx:ani-cross_wiber.gif}} The PC-Engine/TurboGrafx-16 visuals are made up of the combined efforts of the HuC6260 Video Color Encoder and the HuC6270 Video Display Controller. It provides support for: * 1 Background Layer made of 4bpp (16 color) 8x8 tiles * 1 Sprite Layer with support for up to 64 sprites, with 256 pixel line limit in 16x16, 16x32, 16x64, 32x16, 32x32, or 32x64 chunks. * 9-bit color (512 colors) * 16 16-color background palettes all sharing a common color at 0, for 241 background colors * 16 16-color sprite palettes with color 0 being transparent, for 240 visible sprite colors * Screen resolutions of 256×224 to 512×242 **The PC Engine Color Palette** {{:grafx:pc_engine_colour_palette.png?200|}} {{simplenavi>grafx}} [<>]