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grafx:concepts [2020/08/02 16:24] – sunteam | grafx:concepts [2020/08/02 16:34] (current) – sunteam | ||
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**Perspective** | **Perspective** | ||
- | Try to keep perspective consistent, especially in overhead style games. Foreshortening often does not work and can look goofy (i.e, Red Alert) | + | Try to keep perspective consistent, especially in overhead style games. Foreshortening often does not work and can look unnatural(i.e, Red Alert) |
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+ | **Texture** | ||
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+ | Varying the style of shading can significantly alter the perceived texture of an object. A lot of dithering can make things look rougher, older or dirtier. See the examples below, both of rock, but using very different shading styles. | ||
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