Silent Debuggers Is A WIP

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How To Make Art Look All Good Like On PCEFX.

Tips/Tricks/Concepts/etc.

Light Source When drawing background tiles, always make sure the light source is coming from the same direction (usually top left or top right). Also, map with correct shadow tiles for extra depth. Don't mix light sources. With sprites, flipping will mean this is less relevant, but depending on the game, choose the light source based on the most common facing.

Background Contrast Try to make sure that your backgrounds are darker or of a lower contrast than collidable object such as walls or moving sprites. This makes them easier to see and help the player unconsciously read the screen more effectively.

Bullets If bullets are prominent in your game, make sure they are clearly visible. Use high contrast color, animation or even flashing colors if against more complex backgrounds.

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